

Rdp+atk (maya'spirit power!) properties changed. you can combo after them still, with the ground version being significantly easier to combo from midscreen now (can do raw tatsu or DP to combo) knockback distance decreased for ground ver, fall speed increased on last hit on both air and ground versions to account for that. however, is also more advantageous on hit due to last hit hitting later to match animĭue to the delayed last hit, changed properties on the last hit. Ground version is more unsafe now due to cleaned up recovery- now floats down and then recovers quickly rather than landing and recovering. Last hit pushes back instead of sucking in can't wait to see this enable the ol infinite againĪdded collision effect to air hadouken hitting ground. Increased vortex's last hit damage to make it even with initial hits (300->400)Īctive frame on bubble super increased by 5f to reduce situations where enemy doesn't get hit by last hit of super and just falls through for some reasonĪir hadouken M/H active time increased so they travel the same distance at L versionĪir hadouken fixed hitstun increased by 1f. Increased inferno's damage (220->250 per hit) Increased DT healing speed to account for lower time Jump kick (divekick) ground hitstun reduced by 3f to prevent another another another infiniteĪir limit to enemy step added, set to 10 (to prevent TAC inf but you can do a lot anyways)ĭT timer reduced by 300f - is 300f instead of 600f now. Weasel shot fixed hitstun reduced from 15 to 12 to prevent ANOTHER another infinite Jump kick (divekick) ground hitstun reduced by 3f to prevent another infinite Grenadegun is now backdash cancelable (.because it's a roll) on frame 25 - slightly faster than enemy step canceling it Grenadegun (qcf+H) animation changed, spawn point changed to be closer to match animation. Helm breaker is groundbounce to prevent infinite Increased distance backwards that assist alpha (charge shot) spawns J.s minimum scale damage increased - is now inbetween H and special scaling (85%-87.5%)Ĭharge shot (qcf+M) ground hitstun reduced due to infinite w/ bold jump. J.s hitbox slight increase and graphic edit to try and match hitbox more High time now cancelable into air weasel shot and has more hitstun V.2fv5b - the one that nerfs dmc1 dante infinites 29dįixed the stupid thing where it won't load custom char voices/sound effects when picked together. Updated cyclops voice to classic cyke voiceįixed chun li jp voice ref by just copying english voices over to her jp files tooįixed red she hulk's qcf+l causing enemy freeze V.2fv6 - the one where purple haggar shows up 15dĪdded new placeholder models for cyclops (captain noshoulders), with new color added on cviper color 3.
